My name is Dominik and I’m a member of the games.nrw Advisory Board since the beginning of the year 2020 to continue my commitment to the industry and our business region.
Why? Because my heart has been beating for video and computer games for 35 years now, and I find it regrettable that despite the great growth, many things are moving abroad and especially the start in the industry can be quite rocky and thankless. My goal is to contribute here to give maybe the one or the other a little help.
Privately I had here and there some smaller hobby projects in the gaming world. Professionally, I started with Computer Science, later gained extensive experience in Marketing & Sales, and finally coached startups and innovation projects as an investment manager and accompanied them from pitch to launch. In 2017, I got involved in the idea of cloud gaming within Deutsche Telekom and pitched my own project about it. Since 2018 I am responsible as CPO of MagentaGaming for conception & strategy, launch, development & enhancement and operations of the cloud gaming platform with it's Beta Launch in 2019 and commercial launch in 2020."
Feel free to use me as a contact person regarding startup coaching/pitch preparation or of course for cooperation with MagentaGaming.
Kristin is the Founder and Managing Director of the development studio Cubidoo Entertainment as well as owner and managing director of The Art of Games, an online shop for high-quality gaming art prints. She has over 10 years of experience in the games industry.
Her areas of responsibility range from producing and event management to game design and much more. She holds a Master's degree in Game Design and is an expert in gamification, game psychology and game-based learning. For the foundation of the Designhochschule Schwerin, she developed the game design course of studies offered there, including curriculum and job description.
Since her heart beats for development, she declined the professorship and department management and turned to self-employment.
As a Founder, she knows the pitfalls of self-employment and business development and has therefore been advising both young and experienced teams for several years. Kristin Janulik enjoys volunteering. For example, she was involved in the founding of the Haus der Möglichkeiten e.V. Association (an intercultural meeting place) and games.nrw e.V. (the regional industry association in NRW) and has been Deputy Spokesperson for the board of games.nrw since its founding.
Her wide-ranging interests and experience make her a valuable contact person both in the games industry and for general questions about corporate development.
Throughout his career he’s been part of development and publishing teams, and also active as a lecturer and mentor, supporting individuals and studios on their journey. This he would like to pursue by supporting the Indie Game Fest.
Currently he’s Lead Producer and XDev Director at Remedy Entertainment and now has close to 17 years of experience across genres, platforms, audiences, cultures and countries throughout Europe. In addition, he is an active BAFTA member and has been part of the BAFTA Games Awards jury panel for the last 5 years.
He wants to continue to empower and continuously support and guide communities of creators, and is happy to share experiences and knowledge with new and young talent within our industry.
Seren is an Artist and Entrepreneur of Turkish origin from the Cologne/Bonn area. He is a freelance lecturer and co-founder of the development company TriTrie Games. After starting his family, he devoted himself increasingly to the digital world.
As a Project Manager for the company MOVR in Cologne he developed individual solutions in the field of Virtual and Augmented Reality for companies like Medisana, Telekom and Bayer. His heart beats for the fusion of real and fictitious worlds. His successful second degree at the Cologne Game Lab of the Cologne University of Technology underlines his vision of synergies between art and science.
His various works have been exhibited or even awarded at fairs and exhibitions (Max Ernst Museum Brühl, Digility, GDD, devcom, German Developer Award, Campfire NRW, Next Level Festival and many more). He manifested his commitment to diversity and equality in his final thesis, in which he examined the role of strong female characters in digital games. Since April 2019, Seren Besorak is a lecturer for "Digital Playing and Learning" at the HMKW-Cologne, Producer of the full motion mystery adventure game "Jessika - Underneath the system" (Best Young Talent Nominee 2018 DEP), and alumni of the Franco-German incubator "SpielFabrique".
As a studied communication designer, Christiane is a teacher. After various creative workshops and courses for children and young people, she began as a lecturer in 2016 at the Monheim Art School, where she teaches a wide range of design disciplines.
In her search for new challenges, she moved into the Games industry as a 2D artist and lecturer at the Hochschule Fresenius in Cologne.
Christoph is a Microsoft Most Valuable Professional for Xbox.
He has worked in various sales and marketing positions and has been a member of the core team at GamingNerd.net since 2015.
He describes himself as a: geek, gamer, series and movie junkie, cocktailian and, if necessary, inquisitor.
He is particularly interested in topics that go beyond pure video games.
Alexander Cimpeanu is game design reoriented!
During his game design studies at the MDH Düsseldorf, he created two titles with Ubisoft Campus and was already at the NRW Publishing Contest 2018 with his last project "Project Thunderstorm".
Furthermore, he is involved as a mentor at various Game Jams and supports local teams with his expertise, which can appeal to him at meetups like the Cologne Indie Developer Stammtisch at any time. Since 2019 Alexander has been game designer at Encurio GmbH in Cologne, Germany, where he overviews the composition of their CRPGs and revises their MMO concept.
Maria wants to design and develop games that help players connect, heal, build empathy, and feel empowered both in real life and in games. She believes that games are a powerful platform that can make the world a better place and a have a positive impact on the people who play them and perhaps even society itself.
She has a formal education that includes a Bachelor's degree in Math and Computer Science from Colorado School of Mines, and a Master's Degree in Creative Technology and Design with a focus on Game Design and Development from CU Boulder. Her graduating thesis project for her Master’s is a game called “Eternal Eclipse”.
In her time as a Game Designer and Developer, she has made a variety of games – from mobile to PC and even board games. Her experience also includes being an Associate Producer on a game called “Neversong”.
Pierre studied digital games at the CGL with a focus on Game Design and graduated with a Bachelors degree with a thesis on "Identification with Fictional Characters in Audiovisual Media". In addition, he worked as a Digital and Marketing consultant at Allianz Versicherung and managed the marketing activities for the award winning educational game "Antura and the Letters".
His various projects on which he worked as Game Design Lead and Writer, were presented at trade fairs and exhibitions (e.g. Max Ernst Museum Brühl, Digility, GermanDevDays, devcom, Deutscher Developer Award, gamescom, Next Level Festival, Baltic DevDays) were awarded and exhibited. These include the project "Jessika - Underneath the System" by TriTrie Games, a full motion mystery adventure game that deals with radicalisation.
Simon has studied Mathematics and Computer Science, and in recent years he has specialized in Video Game programming.
In the context of his Game Design studies at the MD.H Düsseldorf he created two titles with Ubisoft Campus. As a Software Engineer, he is familiar with the technical possibilities open to developers and is happy to offer his knowledge at Game Jams and meetups, such as the Cologne Indie Developer Stammtisch. Since 2019 October Game Programmer at Encurio GmbH in Cologne.
Anna is our Social Media Manager and since July 2019 part of the Indie Game Fest Team. She is mainly responsible for online marketing, like maintaining our social media channels. She also supports Indie Game Fest events and Indie Developer Stammtisch wherever she can.
She previously studied Art History and is currently in an apprenticeship as a Designer of Digital and Print Media at an internet agency.
Like many, she came into contact with video games at a young age and learned to love them. Not only as a means of entertainment, but also its more serious facets and as a form of art. She is fascinated by all the disciplines needed to create videogames and is happy to be part of an event that supports indie developers (and the gaming scene in general).
Lisa [pronouns are she/they] joined the Indie Game Fest as an Artist and Screen Designer in June 2020. Since then, most of our visuals were done by Lisa and together we figured out better ways to work on our visual presentation. Most of their time is filled with Media Design studies in Düsseldorf and they work for a startup VR-Game Studio.
In their free time, they love to paint and draw, just as much as they love video games. Indies with their unique stories and designs always fill their heart with joy and inspire them, so naturally they wanted to support an event revolving around Indie games!
Phillipp is studying Media Computer Science and working part-time in the research field of AR. Through his previous experience in an audio-video studio and as a former Remote Community Manager Working student at a game studio, he has various experiences in Audio and Video Production and Social Media.
Video games are more than just games to Phillipp, but a form of telling unique stories, giving unforgettable moments, inspiration, gain knowledge, and engage critically with issues in society. Indie games in particular continue to create innovative impulses and approaches for the medium of games, the game industry, and society in an artistic and inspiring way, and make the world a better place.
That is why he loves to support the Indie Game Fest in the area of PR and Marketing and thus also Indies since the beginning of 2020.
After working for the Association of Private Health Insurance and for one of the world's largest social media platforms, Stefan decided to dedicate himself to his passion for computer games.
Promoting young talent was and is especially important to him and since he has always loved Indie Games, he founded the Indie Developer Stammtisch in November 2018.
At an industry event, the idea came up to host an exhibition just for Indies. From April 2019, Stefan and Andreas Malessa [other Co-Founder] started to implement this idea. In August 2019, it came to the foundation of the GbR, and in November 2019 they successfully hosted the first Indie Game Fest.
Since July 2020 he is working full time on the Indie Game Fest and on the implementation of other projects for external clients.
Over the years, he collaborated with many talented people and organized numerous different events in the gaming community - from tournaments, to themed parties, and "Pen and Paper" evenings.
He then felt inspired to create an event series for Cologne's Indie Game developers that he pitched to Stefan Schmidt at an industry event. Over the coming months, they developed the concept into an Indie Game Festival for the German scene. In November 2019, the first Indie Game Fest was held at Meltdown. Since then, it has continued to grow and bring Indie Developers from all over Germany and Europe